Tap a ship to fire!
- 9pirate realms
- 81missions and side quests
- 32outrageous special items
- 6pirate species
- 3ways to battle a friend
How it plays
Hide. Fire. Plunder.
Classic hidden-fleet battles, then things get weird: icebergs, volcanoes, jungle canopies, flying ships, kraken attacks, clockwork pirates and meteor showers all change how each battle plays.
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1 Hide your fleet
Drag your ships onto your grid, turn them, tuck them in a corner or bunch them in the middle. The enemy cannot see a thing.
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2 Fire your volleys
Call a cell and let fly. A splash means water, a burst means timber. Follow the hits, read your sonar, and close in.
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3 Sink or plunder
Sink the whole enemy fleet to win stars, doubloons, experience and loot, then sail on to the next mission.
The campaign
Sail the Nine Realms
The Celestial Compass has shattered and the Null Admiral is up to no good. Every realm has its own hazards, crews and a boss guarding a piece of the Compass. Win it back, one fragment at a time.
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1
Azure Isles
Tropical pirate islands
Sun-soaked islands, turquoise lagoons and a tyrant with a barnacle problem. Learn the ropes here.
- Fleet placement
- Hits and misses
- Basic sonar
Captain BarnacleTyrant of the Azure IslesSo arrogant he grew barnacles from standing still too long admiring himself.
Compass Fragment of SightBoards 6x6 to 10x10 -
2
Frostbound Expanse
Frozen pirate seas
Icebergs block the lanes and armored hulls shrug off cannonballs.
- Icebergs
- Armored ships
- Defensive shields
Admiral FrostbiteWarden of the Frozen SeasHides behind icebergs and armored hulls. Has never once been warm.
Fragment of EnduranceBoards 8x8 to 12x12 -
3
Ember Seas
Volcanic islands and burning oceans
Lava flows into the sea and everything is on fire, including the weapons.
- Area attacks
- Burning damage
- Volcanic eruptions
General MagmaLord of the Ember SeasHot-headed in the most literal way possible.
Fragment of FlameBoards 10x10 to 12x14 -
4
Verdant Labyrinth
Jungle waterways and ancient ruins
A maze of rivers where nothing is what it seems.
- Jungle canopy cover
- Decoys
- Hidden mines
The Thorn QueenSovereign of the Verdant LabyrinthHer jungle is full of decoys, traps and very rude vines.
Fragment of TruthBoards 10x12 to 14x14 -
5
Skyward Dominion
Flying pirate ships and floating islands
Ships sail the clouds between floating islands.
- Cloud cover
- Lightning storms
- Floating islands
Baron ZephyrSky Pirate of the Skyward DominionFlies a galleon held up by sheer confidence and several balloons.
Fragment of MotionBoards 12x12 to 14x16 -
6
Abyssal Kingdom
Underwater ruins and monstrous sea creatures
The deep sea, where the targets are submerged and the monsters are huge.
- Submerged ships
- Depth charges
- Kraken attacks
LeviathanMonarch of the AbyssEnormous, ancient, and extremely ticklish.
Fragment of DepthBoards 12x14 to 16x16 -
7
Neon Nexus
Mechanical pirates and magical technology
Clockwork pirates with radar jammers and holograms.
- EMP attacks
- Radar disruption
- Holographic decoys
Overseer XMachine Mind of the Neon NexusA clockwork pirate who jams radar and computes insults at 400 per second.
Fragment of EnergyBoards 14x14 to 18x18 -
8
Astral Frontier
Cosmic pirate seas and magical portals
Sail between stars through portals and gravity wells.
- Unusual grid shapes
- Meteor showers
- Portal gates
The Star WardenKeeper of the Astral FrontierGuards the portals between the stars. Takes the job very seriously.
Fragment of UnityBoards 16x16 to 20x20 -
9
The Void
Dark supernatural pirate realm
The Null Admiral's realm, where The Oblivion awaits.
- Every mechanic combined
- Void rifts
- Multi-phase final boss
The Null AdmiralCaptain of The OblivionThe warlord who shattered the Celestial Compass. Rules The Void and is building a weapon to sink every realm.
The restored Celestial CompassBoards Up to 20x20
Main missions plus side quests, treasure runs and boss rematches: 81 missions in all, from tutorial lagoons to The Oblivion itself.
The arsenal
32 outrageous special items
Cannon barrages, shark torpedoes, kraken strikes, ghost cannons, sonar, fog banks, decoy ships, storm totems and one very lucky parrot. Mix offense, recon and defense into your own loadout.
Twelve ways to make the enemy regret leaving port.
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Cannon Barrage
Fire at 3 different cells at once.
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Broadside Blast
Rake 3 cells in a row or column.
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Chain Shot
Two chained cannonballs rake 2 cells.
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Explosive Cannonball
Blast a whole 2x2 area.
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Firebomb
Set a cell ablaze and watch it spread.
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Shark Torpedo
A shark swims a lane and bites the first ship.
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Mega Cannon
Double damage, straight through armor.
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Kraken Strike
Tentacles smash 5 cells in a 3x3 area.
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Lightning Cannon
A hit arcs to a neighbor, twice.
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Ghost Cannon
A spectral shot through armor and shields.
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Whirlpool Bomb
A whirlpool drags down cells for two turns.
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Cursed Cannonball
Hit a cell and curse an enemy item.
Eight ways to peek without getting caught.
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Sonar Pulse
Count the ship sections in a 3x3 area.
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Parrot Scout
A parrot squawks how many it spotted along a lane.
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Spyglass
Peer at one cell for a hidden ship.
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Compass Ping
Point toward the nearest ship section.
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Treasure Map
Reveal one empty cell and one ship section.
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Ghost Vision
Spirit sight sees through fog and decoys.
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Tracking Beacon
Tag a ship and reveal more of it each turn.
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Sea Chart
Clear hidden mines and expose decoys.
Twelve dirty tricks to keep your fleet afloat.
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Fog Bank
Enemy scans fail inside the fog.
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Reinforced Hull
Bolt armor onto a ship section.
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Decoy Ship
A fake ship that fools sonar.
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Magic Shield
Absorb the next two hits on a section.
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Smoke Screen
Hide a 2x2 area from enemy scouting.
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Floating Mines
Fire here and it blows up on them.
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Repair Crew
Rebuild a destroyed section.
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Emergency Patch
Hold off the next fatal hit once.
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Mirror Illusion
A mirage that fakes ship sections.
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Storm Totem
No special item can be aimed into the storm.
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Cursed Waters
Blasts land only one hit inside.
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Lucky Parrot
Block the very next hit on your fleet.
Build your captain
Be the pirate you were born to be
Human, skeleton, ghost, crab, octopus or fish. Hats, coats, boots, eyepatches, hooks and plenty of questionable facial hair.



Captain creator
Six species, faces, eyes, brows, beards, mouths and colors. Hit Surprise Me for a pirate you never imagined.

The Shipyard
Fit out your flagship with figureheads, cannons, lanterns, sails, flags and wakes, then paint the hull.

The Treasure Locker
Stash your doubloons, admire your loot and gather the fragments of the Celestial Compass.

Captain's Cabin
Decorate your cabin, pick a banner and read your logbook of battles won.
Pick a companion
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Pepper Parrot
A loud scarlet parrot who repeats your worst jokes.
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Inky Baby Kraken
Small, squishy and secretly terrifying. Rescued from the Leviathan's lair.
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Boo Ghost Cat
Floats through walls. Ignores you on purpose. Followed you home from The Void.
Challenge Mode
Challenge your crew
Quick battles on boards from 6x6 to 20x20, your rules, your opponent.

Vs the computer
Quick battles on boards from 6x6 to 20x20, against captains from Beginner to Hard.

Pass and Play
Two captains, one device, no peeking. The screen hides your fleet between turns.

Nearby
Battle a friend on another iPhone or iPad over Wi-Fi or Bluetooth.

Online
Open a private room and send the six-character code, or hit Quick Match to find a captain who picked the same rules.
Send a room code, start a fight
Open a private room online and the game hands you a six-character code and a link. Send it any way you like. Your friend taps the link and lands right in your room, or types the code into Challenge Mode, Online.
Links look like scallywagseas.com/join/K7QX2M
Pick your rules

Classic
One shot per turn, no special items. Pure nerve and good guessing.

Pirate Tactics
Bring up to 2 offensive items and 1 defensive item, with limited charges and cooldowns.

Salvo Mayhem
One shot per surviving ship every turn. Lose ships, lose firepower.
Screenshots
A peek through the spyglass
All hands on deck
Climb aboard early
iPhone and iPad: in beta
Test it on TestFlight
Scallywag Seas is in beta testing on Apple's TestFlight. Leave your email and we will send you an invite to play before everyone else, and to tell us what to fix.
We will email you a link to confirm, then send a TestFlight invite to that address (use the one you can open on your iPhone or iPad). You will also hear when the game launches. Unsubscribe any time. See the privacy policy.
Android: coming soon
Get word when it lands
The Android version is on its way. Drop your email in the bottle and we will send word the day it reaches Google Play.
We will email you a link to confirm. After that you get the launch announcement and the occasional bit of news, and every email lets you unsubscribe. See the privacy policy.
Questions
Ask the quartermaster
When can I play?
Scallywag Seas is in beta on TestFlight for iPhone and iPad. Ask to join the beta and we will send you an invite. The Android version is coming soon: join the launch list and we will tell you the day it lands.
How do I play a friend online?
In Challenge Mode choose Online, then Create Room and share the six-character room code, or the link the game makes. Your friend taps the link, or types the code into the Room code box and taps Join. Quick Match finds you another captain who picked the same rules, and if nobody is free after about half a minute, a computer captain steps in so you can still play.
Is it kid friendly?
Aye. It is cartoon cannon fire with no blood, no ads and no account. Colorblind markers, VoiceOver support, reduced motion and an adjustable animation speed are all built in.
Do I need to be online?
Only for online matches. The campaign, battles against the computer, Pass and Play and Nearby all work without an internet connection.
Any tips for a new captain?
Plenty. Read our guide to hunting hidden fleets: it covers ten search strategies, from blind luck to the probability heatmap the Hard captains use.
I found a bug. Who do I tell?
Beta testers can send a screenshot straight from TestFlight. Everyone else can email support@jdmdesign.com.